![]() Like with the cigarette industry, the basis of the suit asserts that companies have a responsibility to warn their customers of the risk when selling such a dangerously addictive product. "They knowingly put on the market a very, very addictive game which was also geared toward youth." "Epic Games, when they created Fortnite, for years and years, hired psychologists - they really dug into the human brain and they really made the effort to make it as addictive as possible," claimed the attorney. According to Chartrand, both cases share the same legal basis. Following an appeal, the court upheld the ruling, awarding billions of dollars in damages to 100,000 people and supporting the assertion that the companies had failed to warn their customers about the dangers of smoking. The author holds no licenses.Chartrand went on to compare the situation to a 2015 court ruling that determined tobacco companies had chosen profits over the health of their customers. Always do additional research and consult a professional before purchasing a security. The author has no securities or affiliations related to this organization. Information for this briefing was found via Global News, and the sources and companies mentioned. The game has also spawned a thriving esports scene, with professional players competing for millions of dollars in prize money. In 2019, a lawsuit called the game “as addictive as cocaine.” And in the same year, the World Health Organization added “gaming disorder” to its list of recognized medical conditions, citing the potential for video games like Fortnite to cause addiction and other negative effects.ĭespite the controversy, Fortnite remains one of the most popular video games in the world, with millions of players across multiple platforms. The class-action lawsuit is not the first time Fortnite has faced controversy over its potential for addiction. ![]() Any potential payments will be determined by the court. The plaintiffs have not attached a figure for compensation in the lawsuit. Esposito Chartrand said that 200 people have come forward as of Wednesday. The class-action suit was authorized for any players residing in Quebec since September 1, 2017, who have become addicted to playing Fortnite Battle Royale, with the game impacting their family, social, educational, or professional life. The judge also noted that while there is “no evidence for these allegations of the deliberate creation of an addictive game,” it does not “exclude the possibility that the game is in fact addictive and that its designer and distributor are presumed to know it.” “The court concludes that there is a serious issue to be argued, supported by sufficient and specific allegations as to the existence of risks or even dangers arising from the use of Fortnite,” Justice Sylvain Lussier ruled on Wednesday, saying that the action “does not appear frivolous or manifestly ill-founded.” The firm was “ heavily inspired” by a landmark civil suit filed against the tobacco industry in Quebec, where they point out that the manufacturer’s legal responsibility for both instances is “basically the same,” according to lawyer Alessandra Esposito Chartrand. ![]() The lawsuit, brought by Montreal-based Calex Legal, alleges that the game’s creators, Epic Games, intentionally designed Fortnite to be highly addictive without providing proper warning to players. A Quebec judge has authorized a class-action lawsuit against the popular video game Fortnite, citing its potential for addiction.
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